Build Number: 20130826001 – August 26th, 2013
IMPORTANT NOTICE:
Due to preparatory cleanup for the commercial release of Knald, we have upgraded Knald’s account management system to a more secure and robust solution.
Although your current keys will continue to function throughout the remaining duration of the beta, you will need to create a new account on www.knaldtech.com to continue using Knald after that point.
We recommend that you register for a new account at your earliest convenience.
You can register for a new account Here
Thanks for the support!
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New Features, Improvements and Optimizations
- Knald is now exclusively 64bit. 32bit environments are no longer supported.
- Knald has a new map type! Transmission maps are now available and are designed to be used as omni-directional thickness maps (with an attenuation ramp) for semi-translucent materials.
- Knald now has the ability to use 8192² and larger textures. Texture size is now only limited by the amount of available CPU RAM and GPU VRAM (4GB of VRAM is recommended for 8192²+ maps).
- Knald now has the ability to load multi-million polygonal meshes for preview in the viewport and use with Mesh AO & Transmission map generation. Mesh size is now only limited by the amount of available CPU RAM and GPU VRAM.
- Improved Integration accuracy.
- Added a real-time translucency option in the 3d Preview window for use with the Transmission maps.
- Added the ability to toggle the colored lights in the 3d Preview window.
- Substantial performance improvements have been made to the Integrator. Speed has been increased by up to 500%
- Substantial performance improvements have been made to the Mesh AO (formally Low Poly AO). Speed has been increased by up to 100%
- Knald now automatically detects the correct balance between integration speed & responsiveness based on the status of your GPU.
- New ‘Prioritize Integration Performance’ option added to the preferences. This allows Knald to prioritize integration, Mesh AO & Transmission speed over viewport responsiveness.
- Rendering compatibility improvements regarding OpenGL.
Bug fixes
- Miscellaneous bug fixes.